Showing posts with label Insights. Show all posts
Showing posts with label Insights. Show all posts

Saturday, 28 January 2012

Overtone, Inc. Introduces OpenMic GameVoice?the First Social Media Insights Report for the Video Game Industry

San Francisco, CA (PRWEB) March 10, 2010

Overtone?, Inc. a leading provider of integrated listening systems that deliver real-time customer intelligence to major consumer brand companies, today introduced OpenMic? GameVoice?, the first monthly video game industry report to analyze millions of consumer conversations from popular social media video game communities, providing actionable insights to marketers, producers, designers and retail category managers. Introductory three-month subscriptions to GameVoice are $ 1,999 (US) for a limited time.


?The days of snap judgments and knee-jerk reactions to a few gamers? online comments are over,? said Alex Lustberg, vice president of product marketing, Overtone, Inc. ?GameVoice delivers valuable information that goes beyond simple "buzz" to examine what is driving customer conversations in relation to sentiment, specific features, intent-to-buy, and other trends. With a sample size in the millions, GameVoice offers insights that are more representative than any other report on the video game industry.?


?For the first time in a single report, we give video game industry professionals what was formerly impossible to obtain -- an accurate and cost effective way of understanding what drives game success based on the voices of millions of passionate gamers,? Lustberg added.


GameVoice is developed using Overtone?s OpenMic, an advanced listening system that applies artificial intelligence and a text analytics engine to automatically "read" online comments and determine actionable insights. GameVoice provides an in-depth analysis of millions of online consumer comments every month from over 30 of the most popular social media video game communities such as IGN, GamesRadar, GameSpot and GameTrailers. GameVoice pinpoints and extracts significant topics, meaningful themes and sentiment for specific game titles, genres, publishers and platforms, and presents this data in an actionable and graphical format for video game industry professionals.


The monthly report will include over one hundred individual charts and analyses examining social media conversation about consoles, major publishers, genres, released and announced games, and retailers. For example, the February 2010 sample report of GameVoice provides Game Insights for Microsoft Xbox 360 Released Games with a platform volume of 445,069. The analysis of the 445,069 conversations showed that Mass Effect 2 and Call of Duty: Modern Warfare 2 garner more comments than any other released game, each with nearly four times as many comments as the next released game. The February release of Aliens vs. Predator comes in third, followed by Bayonetta and Bioshock 2. In terms of Intent to Buy, Call of Duty: Modern Warfare 2 leads Mass Effect 2 while Pure and Assassin?s Creed II ranked relatively high on the list. To see the sample report, visit http://www.gamevoicereport.com.


GameVoice is a New Source of Consumer Insights for Innovative Game Companies


Professionals in marketing, public relations, production/design, product marketing and retail category managers can benefit from the actionable insights that GameVoice offers. For marketing and public relations professionals, GameVoice helps test and validate campaign messaging, and measure the effectiveness of advertising, PR and other marketing investments.


For producers and designers, GameVoice provides granular consumer insights about specific games that will aid in decision making regarding the development of a franchise or next generation game titles. GameVoice identifies where a product ranks within its category or genre and reveals the trends and sentiment around specific game attributes (e.g., graphics, storyline, audio, etc.)


For product marketers, GameVoice provides mission critical information to help maximize the effectiveness of launch activities. The report presents timely and accurate consumer insights in relation to specific platforms, genres, and games to inform positioning and launch strategies. In addition, GameVoice lets marketers determine ?share of voice? versus competitors and measure the effectiveness of a launch.


Finally, for retail category managers, GameVoice enables them to understand consumers? purchase intent for current and upcoming titles, strategically assess SKU placement across sales channels, and understand the various sub-groups of the total audience to create targeted retail campaigns. With GameVoice, retailers are more easily able to identify emerging sales trends and gain competitive intelligence about where consumers are purchasing video games.


How to Purchase a GameVoice Subscription for $ 1,999


For a limited time, a three month subscription to GameVoice can be purchased at 50 percent off of the regular price. A three month subscription, normally selling for $ 3,999 (US), is now $ 1,999.


To purchase a subscription at the introductory rate or to download a sample copy of the report, please visit http://www.gamevoicereport.com . Custom insights reports are available for a more detailed look at specific games, industry trends, date or topic specific analysis, etc.


About Overtone, Inc.


Overtone, Inc. delivers real-time customer intelligence to many of the world?s leading consumer brand companies including Microsoft, Yahoo!, eHarmony, and Continental Airlines. Overtone?s OpenMic integrated listening system extracts actionable intelligence from unstructured customer-generated content. Overtone is funded by top-tier venture capital firms Dolphin Equity Partners and ABS Ventures. For more information, visit http://www.overtone.com.


Media Contact: Stephanie Aldrete, Overtone, Inc. , Email: saldrete(at)overtone(dot)com; Phone: 415.814.0495.


Overtone, GameVoice and OpenMic are trademarks of Overtone, Inc. All other company names and product names are properties of their respective owners.


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Related Call Of Duty Modern Warfare 2 Press Releases

Overtone?s GameVoice Report Reveals Surprising New Customer Insights from Online Conversations in July

San Francisco, CA (PRWEB) August 23, 2010

It will come as no surprise to video game consumers that the upcoming game Halo: Reach, published by Microsoft Game Studios, leads in volume of online conversations about new games within popular social media video game communities, but it may come as a surprise to game publishers that it was mentioned over three times as often as Call of Duty: Black Ops in the month of July. In addition to upcoming game data, the most recent issue Overtone?, Inc.?s GameVoice? video game industry report reveals top line rankings of 300+ video games, consoles, publishers, genres, retailers, and other hot topics and summarizes consumer sentiment and volume across these categories providing insight into millions of social media conversations.


The 30+ page July 2010 report compiled from comments in video game forums and message boards, offers several valuable insights including:


????Platform Insights: The Sony Playstation 3 generated the highest conversation volume of any platform with over 73,000 comments . Microsoft Xbox 360 followed with 62,000 comments surpassing the PS3 in daily comments on July 21, 2010, when the Medal of Honor beta version went live on Xbox. The Nintendo Wii rounded out third place with almost 34,000 comments, followed by the Sony PSP and the Nintendo DS. The not yet released Nintendo 3DS, announced in June, had a decrease in comments in July to 6,462.

????More Platform Insights: Although Nintendo?s DS and 3DS platforms are lowest in terms of total comment volume, the handheld devices rank highest in positive sentiment. The Xbox 360 and Sony PS3 rank the lowest in the sentiment index.

????Publisher Insights: Electronic Arts (EA) leads in online conversation volume with over 26,000 comments focused primarily around EA developer BioWare?s Dragon Age franchise and the upcoming Medal of Honor game.

????Released Game Insights: With over 32,000 comments, Call of Duty: Modern Warfare 2 is the most talked about game in the month of July. Battlefield: Bad Company 2 is the second most talked about released game with about half as many online comments, and Red Dead Redemption, which led the conversation in May, dropped to fifth place in July with 10,000+ comments.

?In the July report we see noticeably lower sentiment across several categories, likely a result of fading enthusiasm about June?s big E3 Conference announcements. However, several games and products continue to generate significant comment volume and those will be the ones to watch over the next several months,? said Michelle Mathis, GameVoice Product Manager.


Behind the GameVoice report is the OpenMic? GameVoice social media analytics application that, unlike other solutions, accurately measures true sentiment and extracts meaningful insights from consumer generated text within online video game communities. GameVoice reports are the product of OpenMic GameVoice applying unmatched artificial intelligence capabilities and a text analytics engine that ?reads? comments and is able to competently determine accurate results and insights suited for marketers, publishers, developers, and retailers in the industry. These insights, in turn, allow industry professional s to better understand the needs and wants of consumers, make product improvements, and offer better customer service.


GameVoice Solutions


GameVoice Report. The new report is approximately 30 pages in length summarizing social media conversation from millions of comments compiled from video game forums and message boards. The GameVoice Report is available at the introductory subscription rate of $ 999 (US) per quarter.


GameVoice Interactive. Introduced in August 2010, Overtone?s first interactive offering gives customers access to the GameVoice system, training and the GameVoice report. Users can log in to the system and generate custom insights on any topic GameVoice covers, including games, genres, consoles, publishers and retailers.


GameVoice Interactive is now available to qualified industry professionals for a free seven day trial.


The solution starts at $ 4,599 (US) per quarter and includes initial training (webinar and personalized assistance). Price stated is for a single user.


GameVoice Interactive Plus. Overtone?s premium solution, GameVoice Interactive Plus includes the standard GameVoice Interactive package with the added benefit of consulting time with a GameVoice analyst. Consulting time ranges from 24 to 96 hours per quarter. The solution starts at $ 9,279 (US) per quarter with 24 hours of consulting time. Price stated is for a single user.


For more information about the GameVoice suite of solutions, please go to http://gamevoice.openmic.com


Overtone, Inc.


Overtone, Inc. provides an advanced customer listening solution that out performs simple social media monitoring for many of the world?s leading consumer brand companies including Microsoft, Yahoo!, and Continental Airlines. Overtone?s OpenMic delivers meaningful customer insights from unstructured customer-generated content enabling strategic decisions and intelligent action. Overtone is funded by top-tier venture capital firms Dolphin Equity Partners and ABS Ventures. For more information, visit http://www.overtone.com


Overtone and OpenMic are registered trademarks of Overtone, Inc. GameVoice is a trademark of Overtone, Inc. All other company names and product names are properties of their respective owners.


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